Really awesome concept and great execution. Nice job.
Stage Fright (demo)
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EXCELLENT indie horror title. I really never comment on these and instead, let my video reviews do the talking for me, but goddamn, I had a lot of fun with this one. I'm very excited to see the full version (if there will be one) and what else you'll develop in the future! Kudos!
If anyone would like to watch my Let's Play as well, here it is. The bass response got a little f*cked up, but that was my editing software, not the game itself:
Thanks for the Let's Play and kind words! We did just get Greenlit on Steam a few days ago, and a full version is planned for later this spring, which will be released there.
While I mostly play horror games and leave the rhythm well alone, I was intrigued by this game. I've recorded a video for my YouTube channel though at time of writing this comment it's still rendering. However I found this game wonderfully unique and brilliant.
If you're interested in testing, I played the game for my channel on my Windows gaming rig which, with 32GB RAM, Intel i5-3470, GTX 970 and running off an SSD you can expect it ran flawlessy on its maximum graphics settings. I also have a iMac 7,1 (20" mid 2007 model) which I use to render my videos with. After reading other comments I tried the Mac version as well. I have upgraded the iMac's RAM to 4GB and its HDD to 2TB (still a mechanical HDD, not SSD) and for the most part it also ran smoothly, Averaging around 20fps at the iMac's standard 1,680 x 1,050 display during normal gameplay but when the visuals kicked in showing the horror part, and the girl flashing on screen, I noticed a marked drop in fps to around 10fps. So for those with an older machine of around 2007 or earlier I'd recommend the "Good" quality settings or lower for smooth gameplay.
I haven't tested it on an older desktop PC mind you as I don't have one, but I also tested this on my Acer Aspire E51 laptop which also only has an Intel Core 2 Duo, 4GB RAM and Intel HD graphics, but even at maximum quality it runs very smoothly all the way through. So I gotta say yes this is a very good game to play even on older machines.
If you want to see my playthrough (be aware I'm crap at rhythm games) it'll take the Mac around 10 hours to render with another 3 hours to upload, so I will be releasing it on Monday 4pm PST/7pm EST as part of my scheduled release time for videos.
Just got back from traveling, so I wasn't able to see this before, but thanks so much for the feedback and info! Also enjoyed your YouTube video for the game.
Hi, further update. Since last playing I've upgrade the iMac from an Intel Core 2 Duo 2.0Ghz to an Intel Extreme Core 2 Duo 2.8 (model X7900 to be exact) which is the fastest, most modern CPU the iMac 7,1 can support, and I ran you game again on max settings. Flawless. No fps dip even during the horror glitches later in songs. So I feel the game is more CPU intensive than GPU.
Just thought to let you know if in case in future updates you want to put in system requirements. :)
I'm usually not into horror games at all, but I love rhythm games and am enjoying this one very much. But there's a bug I have in the windows version. Those bars that the notes slide down don't appear. It makes it difficult to differentiate the black notes and I have to play entirely by ear since the hit bar at the bottom isn't there either. Is this a bug in the file itself or just something wrong with my computer or version?
Hm, I've never seen that bug before, sorry it's there!
I'll release an update to the game either tonight or tomorrow morning, and if the bug still happens afterward then send me your specs and I'll try to work it out.
Just uploaded a new update, let me know if you still have that issue!
Went through it again and still don't see it. Have a feeling I know the problem though. I'm running an older computer so it's specs aren't as up to the times as others. Tested the game on another, better, computer in the house and it worked just fine, so it's definitely my computer.
Here are the specs on it. If you can't do anything, don't worry. The computer I'm on is a temporary one anyway. I'm getting a new one in a little under a month and have others in the house I'm sure I could borrow if I get impatient. Besides, the rest of the game works and I still love it.
Running on Windows 7
Processor: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz 2.20GHz
RAM: 3.00 GB
System Type: 32-bit Operating System
Hello, the mac version comes as a folder with no way of launching the game. I tried to run the "Stagefright_v.06" inside [Stage Fright Mac Build/Contents/MacOS] But it told me that there were no programs that could open it.
Ah, sorry about that! I'll have a new build up in a couple of days.
Awesome, thank you! Looking forward to playing the game.
Just updated it, Mac version should be playable!
Thanks! I really enjoyed playing, it's a great game so far.
I noticed a bug where it doesn't let you get 100% on the Rehearsal. And at times, the notes are so close together and the "hit" box is so large, it feels like the song is playing itself. It'd be cool if there were special notes that had a shorter hit box so they could be placed closer together without removing the immersion, but that's just my two cents. With the exception of those two nitpicks, the game plays very well. Awesome work, hope to see a full version in the future!
if you can, please make a version for linux?
Ah, it would be hard for me to test a Linux port! No promises, but I'll try to include it in the next big update.
thank you :D I currently don't have a laptop or computer with windows or Mac, and cannot afford to buy one, so if you made a port for Linux, I'd be able to play! and this look so cool and fun to play from what I've seen! thanks, also, for taking time to read and reply to my comment
I made an accont just to comment that I abselutely love this.